Module 1 - Introduction to UX design
This module will give you a strong, foundational understanding of the user experience design process. You’ll learn that UX design is a problem-solving discipline, focused on building products that solve problems for the user. You’ll also get a clear sense of the role of research in design, which will be explored fully in Module 2.
Topic include:
User Experience Design
Functional Design
Product Design
Design Challenges
Prototyping
This module will give you a strong, foundational understanding of the user experience design process. You’ll learn that UX design is a problem-solving discipline, focused on building products that solve problems for the user. You’ll also get a clear sense of the role of research in design, which will be explored fully in Module 2.
Topic include:
User Experience Design
Functional Design
Product Design
Design Challenges
Prototyping
Module 2 - User research
This module will help you to see research as the key ingredient underpinning UX design. Strong, focused research is fundamental to understanding the problems we are attempting to solve for users. You’ll learn about a range of research techniques, including the core skill of usability testing, as well as methods such as interviewing, card sorting, online surveys, A/B testing and heuristic evaluation.
Topic include:
Research Methods
Research Planning
Research Bias
Phrasing Questions
Research Execution
This module will help you to see research as the key ingredient underpinning UX design. Strong, focused research is fundamental to understanding the problems we are attempting to solve for users. You’ll learn about a range of research techniques, including the core skill of usability testing, as well as methods such as interviewing, card sorting, online surveys, A/B testing and heuristic evaluation.
Topic include:
Research Methods
Research Planning
Research Bias
Phrasing Questions
Research Execution
Module 3 - Analysis techniques
When you analyse research data, you can clearly articulate the problems you’re attempting to solve for the user. This module will look at a number of frameworks and techniques that will help you make sense of large volumes of raw data and truly understand the problems to be solved.
Topic include:
Customer Analysis
Research and Analysis Methods
Visualization and Synthesis Techniques
When you analyse research data, you can clearly articulate the problems you’re attempting to solve for the user. This module will look at a number of frameworks and techniques that will help you make sense of large volumes of raw data and truly understand the problems to be solved.
Topic include:
Customer Analysis
Research and Analysis Methods
Visualization and Synthesis Techniques
Module 4 - Structure and navigation
Before you design screens, you have to step back and consider the structure of your software and how you want users to flow through it. In this module, you’ll learn how to define a clear structure and information architecture for your software. This in turn will help you to design intuitive navigation and a smooth flow for your users.
Topic include:
Information Architecture
Flow and Screen Design
User Interface Design
Before you design screens, you have to step back and consider the structure of your software and how you want users to flow through it. In this module, you’ll learn how to define a clear structure and information architecture for your software. This in turn will help you to design intuitive navigation and a smooth flow for your users.
Topic include:
Information Architecture
Flow and Screen Design
User Interface Design
Module 5 - Interactions
Interaction design is where the rubber begins to hit the road. This is where we get to define what happens when people ‘touch’ our software. How does it respond when users enter data? Press buttons? Click on navigation? This module will teach you the components of an interaction and how these components - controls, rules and feedback - facilitate an interaction.
Topic include:
Interaction Design Principles
Wireframing
Sketching
Interaction design is where the rubber begins to hit the road. This is where we get to define what happens when people ‘touch’ our software. How does it respond when users enter data? Press buttons? Click on navigation? This module will teach you the components of an interaction and how these components - controls, rules and feedback - facilitate an interaction.
Topic include:
Interaction Design Principles
Wireframing
Sketching
Module 6 - Design principles
Design principles are proven guidelines and rules for effective design. They stem from different disciplines including advertising, architecture and software development. You’ll learn why using design principles as reference points will increase the probability that your designs and software will be successful.
Topic include:
User Feedback
Usability Concepts
Progressive Disclosure
Design Principles and Guidelines
Laws of Interaction Design
Design principles are proven guidelines and rules for effective design. They stem from different disciplines including advertising, architecture and software development. You’ll learn why using design principles as reference points will increase the probability that your designs and software will be successful.
Topic include:
User Feedback
Usability Concepts
Progressive Disclosure
Design Principles and Guidelines
Laws of Interaction Design
Module 7 - Design patterns
In this module, you’ll be introduced to the concept of design patterns. By using these common solutions, your designs will be more perceivable and predictable for your users. You’ll also learn about concepts including chunking, affordances, alignment and visual hierarchy, which all help to make better, more usable software.
Topic include:
User Assistance
Visual Design Principles
Form Design Principles
Navigation and Flow
User Interface Design Patterns
In this module, you’ll be introduced to the concept of design patterns. By using these common solutions, your designs will be more perceivable and predictable for your users. You’ll also learn about concepts including chunking, affordances, alignment and visual hierarchy, which all help to make better, more usable software.
Topic include:
User Assistance
Visual Design Principles
Form Design Principles
Navigation and Flow
User Interface Design Patterns
Module 8 - Mobile
This module focuses on designing effective mobile applications. You’ll understand the key differences between responsive websites, mobile websites and native applications. You’ll also learn about different mobile application types and gain an understanding of mobile design patterns.
Topic include:
App Design and Development
Mobile Website Design
Mobile Navigation and Input
Mobile Design Landscape and Frameworks
Mobile Notifications and Content Display
This module focuses on designing effective mobile applications. You’ll understand the key differences between responsive websites, mobile websites and native applications. You’ll also learn about different mobile application types and gain an understanding of mobile design patterns.
Topic include:
App Design and Development
Mobile Website Design
Mobile Navigation and Input
Mobile Design Landscape and Frameworks
Mobile Notifications and Content Display
Module 9 - Workflows
As you learn how to design effective workflows in this module, you will enable users to complete common tasks like registration, onboarding and sign in. You’ll also be introduced to complex forms and payment flows, along with techniques to improve user trust in your designs.
Topic include:
Form and Flow Design
Mobile App Development
Mobile Interaction Design
As you learn how to design effective workflows in this module, you will enable users to complete common tasks like registration, onboarding and sign in. You’ll also be introduced to complex forms and payment flows, along with techniques to improve user trust in your designs.
Topic include:
Form and Flow Design
Mobile App Development
Mobile Interaction Design
Module 10 - Prototyping and handover
In this module, you’ll be equipped with the skills and knowledge to build prototypes and compile wireframe documentation. You’ll understand the differences between high, medium, and low fidelity prototypes. You’ll also be introduced to the concept of wireframing and learn how to create effective handover documentation.
Topic include:
Fidelity
Prototyping Types and Levels
Prototyping Process and Documentation
Wireframe and Prototype Design Best Practices
Design Documentation and Handoff
In this module, you’ll be equipped with the skills and knowledge to build prototypes and compile wireframe documentation. You’ll understand the differences between high, medium, and low fidelity prototypes. You’ll also be introduced to the concept of wireframing and learn how to create effective handover documentation.
Topic include:
Fidelity
Prototyping Types and Levels
Prototyping Process and Documentation
Wireframe and Prototype Design Best Practices
Design Documentation and Handoff
Module 11 - Creating your portfolio
A portfolio is essential for any UX professional. In your final module, you’ll learn how to structure your portfolio to best showcase your skills and your thought process. You’ll recognise the importance of a well-structured case study in telling the story of your work. And, you’ll find out where to get UX experience before you’ve landed your first role.
Topic include:
Portfolio Introduction and Building
Portfolio Structure and Expansion
A portfolio is essential for any UX professional. In your final module, you’ll learn how to structure your portfolio to best showcase your skills and your thought process. You’ll recognise the importance of a well-structured case study in telling the story of your work. And, you’ll find out where to get UX experience before you’ve landed your first role.
Topic include:
Portfolio Introduction and Building
Portfolio Structure and Expansion